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None of that seemed remotely strange or out of place until, walking through the city’s bustling courtyard, I heard the familiar harmonies of “God Only Knows” wafting through the digital air. There were towering statues, strange religious shrines and countless other rare sights - oh yeah, and the fact that it’s 1912 and yet I was in A FLOATING CITY IN THE SKY. After all, in that short timeframe, I’d been rocketed through the air to a beautiful, mysterious city in the sky that seemed to be a utopian (dystopian?) vision of American exceptionalism mixed with religious dogma. It’s weird, considering all the wondrous sights in the first 10 minutes of Bioshock Infinite, that it was a song that gave me pause.
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While I avoid discussing Bioshock Infinite’s plot in much detail, and even keep my discussion of the first Bioshock’s ending a bit vague, those who wish to go into the games totally blind would be best to read this piece after you’ve fully explored Rapture and Colombia.
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That said, it’s impossible to discuss the Bioshock series without going into at least a few particulars. Requisite spoiler disclaimer: Unlike much of what I write about here at the blog, video games do benefit from not knowing certain details.
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